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Tips and Strategies

Below is a sample of videos that we have produced over the years. These videos give tips and advice for people interested in learning more about the game, regardless of skill level. Videos on our YouTube page. Eric is a multiple tournament podium finisher including a Silver Medal at the 2014 Kubb World Championship with the American team Claire Mni. Kubb is a sport, and to be successful, it should be practiced as a sport. 

Tip on how to start getting the feel for the drill technique

The importance of inkasting four or less kubbs

Mental preparation

Don't over rotate your batons - paint a tip

The Drill Technique - From the U.S. National Kubb Championship

Practice training game - Two baton pressure

Rules

Rules Video
This three minute video explains the basic rules of kubb.

Rules Document

This link takes you to the U.S. National Kubb Championship Rule page. Please know that most sets sold in stores and online are much smaller than the official size set that is used at tournaments and leagues. These sets are often a lot less fun to play with as they are smaller and lighter. Tyr's Tre recommends purchasing official sized sets. 

Rules Description
The following is a quick description of the rules:
The corner stakes are placed so that a rectangle is formed, measuring 5m x 8m. The center stakes are placed in the middle of the sidelines. The king is placed upright in the center of the pitch, and five kubbs are placed on each baseline. The pitch is ready for play.

The teams determine which team throws first and which side each team will be on. Team A throws two batons. Team B then throws four batons. Team A then throws six batons, and six batons are then used through the remainder of the game. Batons must rotate within 30 degrees of vertical when thrown. 

Once all the batons are thrown, the opposing team gathers any kubbs that were knocked down. That team throws (inkasts) them back across to the other half of the pitch (the opponent’s side of the field). Kubbs thrown back into play are called field kubbs, and are raised by the first team where they came to rest. If a kubb comes to rest outside of the field of play, the team is allowed to throw that kubb again, after all kubbs have been thrown. If that kubb comes to rest outside the field of play a second time, it becomes a punishment kubb, and the other team is allowed to place it wherever they would like within one baton length of the king or marking stakes. The second team then throws their batons, first attempting to knock down any field kubbs, then the kubbs on the baseline, then the king.

If they are unable to knock down all of their kubbs and the king, then the first team picks up all knocked down kubbs, throws them into play as field kubbs, and then tries to knock them over with the batons. Play continues until the game ends. If at any time a team does not knock down all the field kubbs in their opponents half of the pitch, the other team is allowed to move up to the kubb closest to the center line and throw their batons from that new line. Kubbs and baton throws at the king are always thrown from the baseline.

The game is won by the team who knocks down all the kubbs in their opponent's half of the field and on the baseline then knocks over the king. However, if a team knocks down the king prior to knocking down all the kubbs, then that team immediately loses the game. 

For recreational play and differing skill levels, pitch dimensions can vary.

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